Zombie, Waterlogged
Hit Dice: 2
Armor Class: 8 [11]
Attacks: 2 claws (1d8)
Saving Throw: 16
Special: Immune to sleep and charm spells, putrid spray
Move: 6
Alignment: Neutrality
Challenge Level/XP: 3/60
Attacks: 2 claws (1d8)
Saving Throw: 16
Special: Immune to sleep and charm spells, putrid spray
Move: 6
Alignment: Neutrality
Challenge Level/XP: 3/60
Waterlogged zombies are the animated corpses of those who
died at sea. Their flesh is bloated and
filled with putrid liquid. When hit with
a slashing or piercing melee weapon, the attacker must make a saving throw to
avoid being hit by a spray of the liquid.
The liquid is corrosive to living flesh, and deals 1d8 points of damage
on contact.
Section 15: Copyright Notice (OGL) Swords & Wizardry Core Rules, Copyright 2008, Matthew J. Finch Swords & Wizardry Complete Rules, Copyright 2010, Matthew J. Finch Zombie, Waterlogged from sunderedera.blogspot.com, Copyright 2016, Steve Gilman All text from from Zombie, Waterlogged to this copyright notice are declared as open content. |
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